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Re: [OM] IMG: pics with my new Olympus OM4T

Subject: Re: [OM] IMG: pics with my new Olympus OM4T
From: Moose <olymoose@xxxxxxxxx>
Date: Mon, 14 Feb 2022 21:57:57 -0800
On 2/14/2022 8:46 PM, Nathan Wajsman wrote:
Thanks! I do like your versions.

Nice!

What did you do—just more sharpening than I did in LR, or did you use some fancy AI tool? My post processing is limited to whatever I can do in LR, as I am not prepared to use different pieces of software for image processing.

I'm afraid what I did can't be done in LR - unless some things have drastically changed. The only things I do there are exposure related, Exposure, very rarely, and Highlight and Shadow adjustment. Everything else is done in PS.

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The key point is still that something bad is happening to what the lenses are projecting onto the film between exposure and web image.
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LR is like the shop that does routine things on our cars. I once got a tour of a facility that built engines for race cars. A huge wall of metal tool drawers, a workbench with a half put together engine. Everything immaculately clean. I could have eaten off that bench, with the tools. PS is more like that, at least with fine add-ins.

NR and sharpening are intimately interactive. Sharpening a grainy/noisy image is an invitation to artifact disaster. LR's tools for that are blunt instruments.

In the first one, I used Topaz Denoise AI on the whole thing, then their Sharpen AI with two different settings for top and bottom parts of the building.

The second is simpler, Denoise and Sharpen for the whole thing.

Bowie is also simple NR and sharpening, before perspective correction. I don't know if the PC can be done as easily and well in LR. My recollection is that it's tougher to do correction in both directions than in PS. (Just tried it. I couldn't get it all straight.)

The last one separates foreground and background and treats them quite differently. The background uses decreased brightness, then Gaussian blur, with a gradient masked background, so the softening increases with distance. The foreground uses slight highlight pull down, LCE and Curves.

If all that sounds like a lot of work, it isn't, really. PS is my playground, with lots of Actions (macros) I've set up to speed up repetitive actions. Also, finding the way to get the result I want is fun. 😁

Play Shop Moose

--
What if the Hokey Pokey *IS* what it's all about?
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