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[OM] LR Dehaze [was Would you enter these three images?]

Subject: [OM] LR Dehaze [was Would you enter these three images?]
From: Moose <olymoose@xxxxxxxxx>
Date: Fri, 26 Jun 2015 15:54:39 -0700
On 6/26/2015 2:37 PM, Ken Norton wrote:
Maybe you can see this example:
Well, that's an illustration of it working on a very flat image.
Clarity doesn't work so well on something that flat unless you also
crank up the contrast by other means. It is almost identical to the
cranking back the Darks slider under Tone Curve except it does a
better job of not blocking up the blacks. In Zone-System parlance,
Tone Curve puts everything from Zones I-III into Zone 0. The Dehaze
slider pushes it down to Zones I-II, but keeps it out of Zone 0.

It's seems that this is a convenience, not something new. Nothing wrong with that, but not like the major additions to PS over the years that added entirely new capabilities, and those that have since slid over into LR.

Levels, LCE, ShadowHighlights and Curves tools. I could likely do it with fewer tools, but it would take longer to think it out. :-) No Masks or other tricks other than to only apply to the "Original" portion. <http://www.moosemystic.net/Gallery/tech/DeHaze/TG_Dehaze.htm> So I imagine much the same thing could be done with previous LR sliders?

I could have retained more shadow detail in the foreground, but did it the way that looked good to me. I think my version is significantly better at dehazing the furthest part at the top - which is sorta what the tool announces itself to be about. ;-)

I Can See Clearly Now Moose

What if the Hokey Pokey *IS* what it's all about?
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