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Re: [OM] Pixel Wars - The Next Generation

Subject: Re: [OM] Pixel Wars - The Next Generation
From: Russ Butler <rbinnj@xxxxxxxxxxx>
Date: Sat, 02 Jan 2010 09:28:06 -0500
Tim,

Thanks a lot for the info and links.
I found it all very interesting and enlightening.

-- 
Russ Butler (NJ USA)


Tim Hughes wrote:
> Ken, a couple of comments:
> 
> People interested in the human perception issues of color, might enjoy  
> reading the long popular article by Edwin Land (Polaroid fame), which 
> appeared in Scientific American.(Edwin H. Land, "The Retinex Theory of Color 
> Vision," Scientific American, Vol. 237, No. 6, pp. 108-128, December 1977.) 
> His theory of color perception is termed "Retinex theory".  
> here are a few related simplified links:
> http://people.msoe.edu/~taylor/eisl/land.htm
> http://www.wendycarlos.com/colorvis/color.html
> http://en.wikipedia.org/wiki/Color_constancy
> http://www.wendycarlos.com/colorvis/retinex.html
> http://color.psych.upenn.edu/brainard/papers/retinex.pdf
> http://www.rowland.harvard.edu/organization/land/theory.php
> 
> One interesting thing is the brain can do a surprisingly good job of 
> reconstructing a full set of colors from a display screen, even if only 2 
> types of carefully chosen color pixels are used, in place of 3.
> 
> There are so many variations on the more than tri-color camera sensor matrix, 
> which have been suggested and patented. A very interesting variation but for 
> color screen display use, is using RGBW.  (W = white)
> 
> Some of the Fuji and other >3 color sensors land up with non-rectangular 
> pixel layout. This can mean the resolution is highest on a diagonal not 
> horizontal and vertical axis. This is a slight disadvantage apparently, as 
> we percieve better sharpness, if the resolution is highest on the horizontal.
> 
> A dificulty with the Foveon sensor, is not just their execution and having to 
> have a different dematrixing software/hardware, which is more expensive 
> because of lower volumes,but the RGB absorbtion curves have very broad 
> overlap with one another, making it much harder,to seperate the colors 
> accurately. This tends to magnify the noise despite the inherent advantage of 
> not throwing away more than 2/3 of photons, as in the normal 2D filter 
> sensor. Using another type of vertical filter in a stackerd sensor, as you 
> suggest, could theoretically retain this photon (noise) advantage, if it were 
> practical to make.  
> 
>  The human eye is similar to the Foveon sensor in that the absorbtion 
> spectrum of the  different Rhodpsins in the eye are very similar, with huge 
> overlap making the brains job much tougher, in sorting out the real colors. 
> This is an example of why the eye is a rather imperfect, but highly optimised 
> design, despite what old creationists used to claim about godly design 
> perfection in the eye! 
> 
> see curves here: http://www.wendycarlos.com/colorvis/conecurv.jpg
> and discussion of opsins here : http://en.wikipedia.org/wiki/Rhodopsin
> 
> Tim Hughes


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